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Persona 4: Dancing All Night Review

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It’s really amazed me to see what started off as this late PS2-era, niche JRPG turn into this unexpected success story with an anime, enhanced port on the Vita and a number of spin offs. The latest of which being Dancing All Night, a nice little rhythm game.

If you think about it, Persona 4 fits better into the rhythm game mould better than most, after all, a major facet of the rhythm genre is music. And Persona 4 has some of the best music you can find. But it also has the same issue that Arena (Persona’s fighting game spin off) had.

Most notably it’s with the Story Mode. If you’re heavily invested in the Persona 4 lore then this won’t really affect you, but like Arena it plays a lot like a visual novel with a few gameplay portions thrown in. The story takes a long while to get going with the opening part being quite boring, even for someone like me who’s digested everything from Arena to the anime it’s a bit of a slog to get to the actual meat of the story.

The mystery while obviously not as in depth as the JRPG does eventually go some more interesting places. Yu and his friends being asked by Rise to be her backing dancers in an upcoming concert/festival. Things go a bit wrong however and they soon find themselves dragged into another world where instead of hitting things, they have to dance to win. It actually makes more sense when you play the game, and it’s quite clever how they somehow managed to wrap a story around a game where you just press buttons in time to the music while your character does some crazy dance moves in the background.

Gameplay is quite simple. Notes coming flying in from the middle and you have to press one of six buttons as it passes. Soon though you’ll have to press two buttons at the same time, hold buttons or flick the right stick as things get more challenging. And it does get challenging, at least on the hard difficulty.

While easy is just there so people can see the story as quickly as possible, even Normal posed zero problems. Beating each song was a cakewalk and I never failed once. Hard is a completely different story as only a few misses and it takes a while to build your meter back. Your fail state depending on the little people characters at the top of the screen, going from red (you’re screwed) to flashing and jumping (you’re awesome).

It’s a shame that like every game of its type from Elite Beat Agents to Guitar Hero, you’re too busy focusing on not screwing up that you can’t take in the visual delights that’s playing out in the background. Dancing All Night is a lovely looking game, and the few moments I did take a glance it was quite a great sight. There is a replay mode though so you can just watch and enjoy if you so choose (and pick up a trophy for your trouble).

With a good amount of songs and not to mention future DLC in the pipeline, there’s certainly a decent amount of content here. Not to mention three difficulties, a ton of content to buy in the store (for in-game currency) and the potential to go back to past songs attempting to beat your old score.

However while this is a phrase that I really dislike using, this game really is only for existing fans of Persona. The story mode could come across as incomprehensible nonsense for those who aren’t familiar with the setting and characters, and while the inner monologue tries its hardest to get newcomers caught up, the Persona 4 lore is so deep that explaining it can be difficult.

If you love Persona though and can’t get enough of Yu, Kanji and Yosuke then you’ve probably already ordered your copy. And rightly so.

The post Persona 4: Dancing All Night Review appeared first on Gamestyle.


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